manual:midi_and_kyma_notes
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— | manual:midi_and_kyma_notes [2009/06/04 01:18] (current) – created camille | ||
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+ | ====== MIDI and Kyma Notes ====== | ||
+ | |||
+ | ===== Sending fixed pitch MIDI notes ===== | ||
+ | |||
+ | The simplest way of sending a note is to use the '' | ||
+ | |||
+ | You can also alter the velocity of all the notes on a MIDI channel by assigning the '' | ||
+ | |||
+ | |||
+ | ===== More complex Notes ===== | ||
+ | |||
+ | OSCulator can be used to send more complex notes with individual pitch, velocity and aftertouch. | ||
+ | |||
+ | To create such a Note event, OSCulator needs to know several informations: | ||
+ | |||
+ | - The Note Parameters | ||
+ | * Pitch | ||
+ | * Velocity | ||
+ | * Aftertouch (aka Timbre for Kyma users) | ||
+ | - The Note Trigger | ||
+ | |||
+ | The '' | ||
+ | |||
+ | |||
+ | ===== Steps to follow ===== | ||
+ | |||
+ | - Decide which OSC message will store the note properties and assign the '' | ||
+ | - Choose which OSC message will trigger the note and assign the '' | ||
+ | |||
+ | |||
+ | ==== Example 1: Use the Wiimote as a MIDI keyboard with a button trigger ==== | ||
+ | |||
+ | Say we want to use the Wiimote as a MIDI keyboard with the Roll attitude angle that controls the pitch of the note, and the Pitch angle that controls the velocity. | ||
+ | |||
+ | - Connect the Wiimote | ||
+ | - In the ''/ | ||
+ | * for the '' | ||
+ | * for the '' | ||
+ | - Press the button B (the trigger button) | ||
+ | - for the ''/ | ||
+ | |||
+ | |||
+ | ==== Example 2: Use the Wiimote as a MIDI keyboard with its own acceleration as a trigger ==== | ||
+ | |||
+ | You can also use the overall acceleration of the Wiimote to trigger a note: | ||
+ | |||
+ | - Connect the Wiimote | ||
+ | - In the ''/ | ||
+ | * for the '' | ||
+ | * for the '' | ||
+ | * for the '' | ||
+ | |||
+ | |||
+ | ==== Example 3: Use the Wiimote and the Nunchuk as a MIDI keyboard with two voices or two instruments ==== | ||
+ | |||
+ | OSCulator is able to manage one note for every '' | ||
+ | |||
+ | - Connect the Wiimote | ||
+ | - In the ''/ | ||
+ | * for the '' | ||
+ | * for the '' | ||
+ | - Press the button B (the trigger button) | ||
+ | - for the ''/ | ||
+ | - Now, connect the Nunchuk | ||
+ | - In the ''/ | ||
+ | * for the '' | ||
+ | * for the '' | ||
+ | - Press the button Z (the trigger button) | ||
+ | - for the ''/ | ||
+ | |||
+ | The Wiimote and the Nunchuk will play on the same instrument because they share the same MIDI channel. | ||
+ | |||
+ | |||
+ | ===== More parameters ===== | ||
+ | |||
+ | Other parameters for notes are accessible in the Parameters window. | ||
+ | |||
+ | These parameters are saved with the current document. | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | ; Lower Pitch : Sets the pitch associated with OSC value '' | ||
+ | ; Upper Pitch : Sets the pitch associated with OSC value '' | ||
+ | |||
+ | Those options apply to MIDI notes only: | ||
+ | |||
+ | ; Repeat notes as controller send events : As long as the OSC message trigger a note, the MIDI note will be repeated in short events. | ||
+ | ; Emulate Pitch Bend Wheel : This option is active only when the previous one is disabled. | ||
manual/midi_and_kyma_notes.txt · Last modified: 2009/06/04 01:18 by camille