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manual:tuio_protocol [2009/06/03 23:28] – created camillemanual:tuio_protocol [2009/06/09 12:26] (current) camille
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-//(from [[http://tuio.lfsaw.de]])//+//(from [[http://www.tuio.org/]])//
  
 <blockquote>TUIO is a simple yet versatile protocol designed specifically to meet the requirements of table-top tangible user interfaces.  Inspired by the idea of interconnecting various existing table interfaces such as the [[http://www.iua.upf.edu/mtg/reacTable/|reacTable]], being developed in Barcelona and the tDesk from [[http://www.techfak.uni-bielefeld.de/ags/ni|Bielefeld University]], this protocol defines common properties of controller objects on the table surface as well as of finger and hand gestures performed by the user. <blockquote>TUIO is a simple yet versatile protocol designed specifically to meet the requirements of table-top tangible user interfaces.  Inspired by the idea of interconnecting various existing table interfaces such as the [[http://www.iua.upf.edu/mtg/reacTable/|reacTable]], being developed in Barcelona and the tDesk from [[http://www.techfak.uni-bielefeld.de/ags/ni|Bielefeld University]], this protocol defines common properties of controller objects on the table surface as well as of finger and hand gestures performed by the user.
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 There is not much to do than launch the reacTIVision program.  This application send OSC message to port ''3333'' on the local host by default, this means that you will need to change the OSC Input Port in OSCulator to ''3333''. There is not much to do than launch the reacTIVision program.  This application send OSC message to port ''3333'' on the local host by default, this means that you will need to change the OSC Input Port in OSCulator to ''3333''.
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 ==== Messages definition ==== ==== Messages definition ====
  
-As soon as OSCulator receives TUIO messages, it will display them in the main window((remember, these are actually interpreted messages, not raw TUIO messages)).  Those message always come in pair:+As soon as OSCulator receives TUIO messages, it will display them in the main window((remember, the messages are interpreted, not displayed in the raw TUIO format)).  Those messages always come in pair:
  
   * the message carrying position, orientation and speed informations, for example ''/tuio/2D/obj/1'' ;   * the message carrying position, orientation and speed informations, for example ''/tuio/2D/obj/1'' ;
-  * and the message carrying activity information, for example ''/tuio/2D/obj/1/activity'' This messages tells is the object is visible.  If it is not visible, an activity message is sent with a value of ''0'', or ''1'' if the object becomes visible.+  * and the message carrying activity information, for example ''/tuio/2D/obj/1/activity'' This messages tells if the object is visible or not.  When visible, a float value of ''1.0'' is senton the contrary, the value is ''0.0''.
  
 The positional messages have the following format: The positional messages have the following format:
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 These are basically the same arguments as given by the TUIO protocol for ''set'' messages. These are basically the same arguments as given by the TUIO protocol for ''set'' messages.
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manual/tuio_protocol.1244064528.txt.gz · Last modified: 2009/06/03 23:28 by camille