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manual:wiimote [2009/06/03 22:54]
camille created
manual:wiimote [2010/10/08 16:55] (current)
camille
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 {{:​manual:​wiimote_drawer.png|The Wiimote drawer}} {{:​manual:​wiimote_drawer.png|The Wiimote drawer}}
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-===== Kyma Users: Obtain the Sounds ===== 
- 
-Follow this [[http://​www.symbolicsound.com/​cgi-bin/​bin/​view/​Learn/​UsingTheNintendoWiimoteWithKyma|tutorial written by Carla Scaletti]] to learn about how to use the Wiimote as a direct controller for the Kyma Workstation. ​ All users, whether they own a Kyma or not are encouraged to read this tutorial as it can help to learn how to use the Wiimote with OSCulator. 
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 ===== Connecting the Wiimote ===== ===== Connecting the Wiimote =====
  
-{{:​manual:​connectwiimote.png |Wiimote connection status}} +By default ​OSCulator ​starts scanning for Wiimotes((this process is also known as discovery)) on launch.  You can change this behavior in the [[manual:​application_preferences|Preferences]]. ​ If the spinning indicator ​is not running, press the "Start discovery button".  The following message will be displayed in the status bar:
-To connect the Wiimote to OSCulator, press buttons 1 & 2 and wait a few seconds.  You can know when OSCulator ​is performing a search if the message ​"Press buttons 1 & 2 to connect your Wiimote" ​is displayed in the lower right corner of the main window.+
  
-By default, OSCulator will search for Wiimotes at launch You can control this parameters in the [[Application Preferences|Preferences]].+{{:​manual:​5wiimote_1regular.png|}}
  
-{{ :​manual:​disco_icon_2.5.png|Wiimote ​drawer toolbar icon}} +To connect the Wiimote to OSCulator, press buttons 1 & 2 and wait second. ​ Once messages begin to flow in the main windowyou'll know the Wiimote is connected.  A green checkmark icon is also displayed in the Wiimote drawer.
-If you want to manually start search, open the Wiimote drawer by clicking the last icon in the toolbar. ​ Thenclick the button labeled "Start discovery"​.  A spinning indicator will show that a discovery search ​is being performed.+
  
-If an error occurs, a message is displayed in red in the Wiimote ​status ​area.  For example, errors can occur when the Wiimote is low on battery. ​ If the Perfect Pairing extension has been installed, you should never get a message((it is also possible that your Wiimote is not supported yet, if this is the case, please contact the author)).+If an error occurs, a message is displayed in red in the status ​bar.  For example, errors can occur when the Wiimote is low on battery. ​ If the Perfect Pairing extension has been installed, you should never get a message((it is also possible that your Wiimote is not supported yet, if this is the case, please contact the author)).
  
-You can choose the slot number assigned to the Wiimote by clicking on the drop down menu displayed right to the Wiimote address field. ​ This is useful for using several Wiimote at a time.  Note that you can connect up to 4 to 6 Wiimotes simultaneously depending on your Mac model. +{{:​manual:​5wiimote_2error.png|}}
- +
-When the Wiimote is connected, a Wii&#​169;​ logo is displayed at the lower right corner of the main window. ​ Also, a led is turned on on the Wiimote to reflect the assigned slot number.+
  
  
 ===== Using the Wiimote ===== ===== Using the Wiimote =====
  
-As soon as the Wiimote ​is connected, empty messages are displayed ​in the list.  ​If you'​re ​using Kyma, the messages are automatically configured with Kyma Control Changes events, making the Wiimote ​readily usable.+==== Wiimote'​s slots ==== 
 + 
 +You can choose the slot number assigned to the Wiimote ​by clicking on the drop down menu displayed ​right to the Wiimote address field.  ​This is useful for using several ​Wiimote ​at a time.  Note that you can connect up to 4 Wiimotes simultaneously. ​ Some recent Mac models can accept up to 7 Wiimotes. 
 + 
 +==== Messages ====
  
 Just like every messages, simply configure the events you want to perform. ​ For example to send a MIDI Control Change that has the value of the Wiimote acceleration,​ locate the line that is labelled "​accel",​ select "MIDI CC" in the Event Type column, and choose any number you like from the Value column. Just like every messages, simply configure the events you want to perform. ​ For example to send a MIDI Control Change that has the value of the Wiimote acceleration,​ locate the line that is labelled "​accel",​ select "MIDI CC" in the Event Type column, and choose any number you like from the Value column.
  
-The Wiimote ​OSC messages are labeled as follows:+The Wiimote messages are labeled as follows:
  
 -> ''/​wii/​[wiimote id]/​{extension device/​}[control type]/​{acceleration type}''​ -> ''/​wii/​[wiimote id]/​{extension device/​}[control type]/​{acceleration type}''​
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 On first launch, you will be automatically guided through the installation of the Wiimote called the Perfect Pairing Extension. ​ You can still choose to revert the changes in the Preferences window. On first launch, you will be automatically guided through the installation of the Wiimote called the Perfect Pairing Extension. ​ You can still choose to revert the changes in the Preferences window.
 +
 +
 +
 +===== Kyma Users: Obtain the Sounds =====
 +
 +Follow this [[http://​www.symbolicsound.com/​cgi-bin/​bin/​view/​Learn/​UsingTheNintendoWiimoteWithKyma|tutorial written by Carla Scaletti]] to learn about how to use the Wiimote as a direct controller for the Kyma Workstation. ​ All users, whether they own a Kyma or not are encouraged to read this tutorial as it can help to learn how to use the Wiimote with OSCulator.
 +
 +
 +FIXME Write a blurb on MotionPlus support and how it works.
  
manual/wiimote.1244062489.txt.gz · Last modified: 2009/06/03 22:54 by camille