Hello,
I have a general Question about emulating Gamepads.
In the MacAppStore there a lots of WINE-Based game-"conversions", which are quiet tricky to deal with (OSCulator).
Sometimes there is a limited (or complete lack of) controller-setup, so you have to do the complete Setup in OSCulator. This is mostly no problem for Keyboard-Setup, but sometimes (especially in 2-Player-COOP-Modes) the games require a special Controller (for instance a Logitech F310 in the Game "Brave" from Disney).
For this game I could only configure a limited setup with one Axis (instead of two) and a few Buttons (configured with trial-and-error). The second Axis of OSCulator didn't match with the second Axis in the Game and did produce button-presses.
So the Questions are:
Is it possible to read out the Mapping of a given Gamepad ?
If I had that data, would it be possible to configure OSCulator to emulate it?
I have very limited knowledge of HID-functions, so maybe my post is a little bit off the point.
Thanx
Christian
I have a general Question about emulating Gamepads.
In the MacAppStore there a lots of WINE-Based game-"conversions", which are quiet tricky to deal with (OSCulator).
Sometimes there is a limited (or complete lack of) controller-setup, so you have to do the complete Setup in OSCulator. This is mostly no problem for Keyboard-Setup, but sometimes (especially in 2-Player-COOP-Modes) the games require a special Controller (for instance a Logitech F310 in the Game "Brave" from Disney).
For this game I could only configure a limited setup with one Axis (instead of two) and a few Buttons (configured with trial-and-error). The second Axis of OSCulator didn't match with the second Axis in the Game and did produce button-presses.
So the Questions are:
Is it possible to read out the Mapping of a given Gamepad ?
If I had that data, would it be possible to configure OSCulator to emulate it?
I have very limited knowledge of HID-functions, so maybe my post is a little bit off the point.
Thanx
Christian
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