OK.. So I have used the wiimote (with OSCulator, of course!) in all sorts of crazy interactive video work where i am triggering things with buttons and the accelerometers are moving things around and all that.
Now i have a wii motion plus, and i am foaming at the mouth to have such an accurate and immersive physical input device... i gotta get that yaw baby!
BUT... i have noticed that the midi signal being sent from the YAW of the motion plus, is different than the signal coming from the ROLL or PITCH from the motion plus!
the Pitch and Roll stay at middle values unless you move them... but the YAW.. the yaw is slowly cycling up and down between 1 and 127... and the values change rapidly up or down depending on how you move it along the yaw axis....
SO... programming wise.. how to I turn this constantly changing value into something I can USE?
do i use some kind of comparator? where if the value of the change is much higher than it should be i get a "you Yawed it to the right" situation, and if the value is much lower than it "should" be i create a "you YAWed it to the left" situation?
is this my entry into vector mathematics programming?
I should have paid attention in calculus.
aight yo,
rr
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