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Guitar Hero Drums as MIDI instrument

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  • robert_cal
    replied


    This was great. Thanks, Robert

    Leave a comment:


  • vultrix
    replied


    robert_cal, didn't spot this topic so accidently started a new one. This might help you:


    http://www.osculator.net/bp/topic/240

    Leave a comment:


  • robert_cal
    replied


    Has anyone gotten this working with Garage Band? I am having trouble with getting the midi signal to be seen by Garage Band.

    Leave a comment:


  • camille
    replied


    WOW, that IS impressive !!!

    Great drum samples and playing here !

    I did not even know it was working like that …

    Thanks Jordan.

    Leave a comment:


  • jordan314
    replied


    Hey Cam, hey all,

    OSCulator works great for the GH drums now! I made this video using OSCulator for the world tour drums and JunXion for the rock band drums:

    http://www.youtube.com/watch?v=9ZT5v5HGQa0

    Thanks!

    Jordan

    Leave a comment:


  • camille
    replied


    Dear users,


    Thanks for your feedback, the beta session is now closed.

    I will be reviewing your feedback and release a new version in a couple of days.


    Cam

    Leave a comment:


  • camille
    replied


    Hi everybody,


    I have fixed the problems with the Wii Drums and Guitar (there was a problem with the notes being stuck on or off).

    I would love to have some testers to see if everything is fixed before releasing a new version.


    Please tell me by email (camille at osculator dot net) if you are interested.


    Best,

    Cam

    Leave a comment:


  • Hatchinatore
    replied


    just throwing it out there since the drums are not designed to send off commands, and since the notes arent sustained it might be possible to just tell osculator to auto send an off command after x seconds, letting the wiimote just send on for each pad. just a quick thought.

    Leave a comment:


  • camille
    replied


    Hi Jordan,


    Just a quick message to let you know that I have bought a Wii Drum Kit (and the Guitar as well). I'll work on fixing the drums this week.


    Cam

    Leave a comment:


  • camille
    replied


    Hi Jordan,


    This video gives us an important clue on why we are having a problem.

    It seems the Wii Drums are not designed to work as a note-on/note-off controller, just like a regular MIDI drum kit.


    In my previous post, in the paragraph before the last one, I said that I was feeling that there was a possibility that a note-on and note-off events could be "garbaged", and it seems this video is confirming that Guitar Hero designer chose to send ONLY note-ON messages, which is a bit annoying since a MIDI note is made of ON and OFF messages.


    I am still believing there is a way to make the Wii Drums work as expected, but I still need to find a kit on which to try. I will eventually buy one new next week, since there are none on ebay, at least for delivery in Europe.


    Best,

    Cam

    Leave a comment:


  • jordan314
    replied


    Hey Camille,

    I found this youtube video of a guy talking about a double tap problem with the guitar hero drum set. With the updated version of your program this is the same problem I'm having now. I can't quite understand him, he's either saying that instead of note on and note offs, the set just sends two note ons, or that it sends a note on for one pad but also for all the other pads. I'm not sure, but the behavior I'm having with your program now is exactly the same as in the video. He wrote a MIDI filter program to filter the double hits out:

    This video shows how to use GH Drum Midi Filter to avoid double hit problems while playing Guitar Hero World Tour with a Midi E-Drum.You can download this so...


    Leave a comment:


  • camille
    replied


    Thanks Jordan, I think this is a very good tip.


    For you information, I initially thought the internal event messaging was flooded by the amount of informations the Wiimote is sending. I wrote a simple test program that sends simultaneous events at a regular interval and also a torrent of "garbage" events. The good news is that OSCulator processes and fire the events quite precisely, even under a heavy load.


    This means the problem lies in the Wiimote driver. So I checked the documentation for the Wii Drums and found there was a possibility that, if a pad was hit two times very quickly, the note would not be set to off before the next one.


    I will check the driver and see what fix can be made.

    Leave a comment:


  • jordan314
    replied


    Hey Camille,

    It happens just on a single pad. If I watch the event view in logic, I see note on-offs up to a certain tempo, then when I'm doing like 16ths no events occur, and then as I slow down again to eighths or quarters note on and offs appear again.

    Thanks,

    Jordan

    Leave a comment:


  • camille
    replied


    Hello Jordan, Hi neo_gn6,


    Update: please don't try what I suggested before :-)


    I'm trying to figure out if the problem lies on the MIDI side of the WIi Drums side.


    I have a question to neo_gn6:

    When I open a quick look window in Osculator on a drum pad, it registers notes with perfect timing, but fails do register another one if too close. It actually just ends up signaling a single longer note during the drum roll.

    Does it stop registering on a single pad, or on all the other pads as well?

    When does the normal behaviour resumes itself?


    Thanks for the details, guys.


    Cam

    Leave a comment:


  • camille
    replied


    Hey Jordan,


    Could you please try something:


    When the Wii Drums are plugged in, please uncheck every setting in the Wiimote drawer: Pitch/Roll/Yaw, X/Y/Z, IR or IR Raw. None must be checked.


    Are the drums still working?

    If yes, do they still suffer from the jitter?


    Thank you very much in advance,

    Camille

    Leave a comment:

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