Hi all
excuse the beginner's question.
I need to receive all keystrokes in a Unity application.
repeatedly printing the input string reveals that not all keystrokes are sent to/captured by the application.
In fact only the first time a key is pressed the application is notified.
another issue is the fact that if a key stays pressed the application expects to receive it multiple times.
all suggestions welcome
Thanks,
Elan
excuse the beginner's question.
I need to receive all keystrokes in a Unity application.
repeatedly printing the input string reveals that not all keystrokes are sent to/captured by the application.
In fact only the first time a key is pressed the application is notified.
another issue is the fact that if a key stays pressed the application expects to receive it multiple times.
all suggestions welcome
Thanks,
Elan
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