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How can I create more HID channels?
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Great, I am sure you did not anything wrong, as I told you by email, the kernel extension upgrade process might not be as robust as it should I will check that before releasing the new version.
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I already removed all the other versions everytime you send me a new build. I thought the update of the kernel would suffice, but somehow it conflicted. I got it working again, I unchecked the virtual joystick, then rebooted, then removed the app, redownloaded, reinstalled, rechecked and it worked. Sorry to have bothered you, thought something wasn't right.
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Sorry there is another reason actually, if you use an older version of OSCulator. Just make sure you are really running the latest I sent.
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The only reason why joysticks 3 and 4 disappear is that the older version of the kernel extension has been installed. Please make sure that you have a single version of the application on your computer, and do like you did (uninstall / reinstall) the kernel extension. Then, restart your computer.
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I tried unchecking the HID Install the virtual joystick and then checking it again. It's definitely the latest build you send me, but i stopped recognizing anyway I can restart?
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Pretty weird today I am trying to play with friends but the HID 3/4 stopped working even after restarting etc. the game doesn't even recognize an Osculator HID 3/4 anymore =(
Only Input/0/OSCulator HID 1
AND Input/0/OSCulator HID 2
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Thanks you for the feedback Mark.
The change from 2 to 4 virtual joysticks will be officially published in the next release.
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I can confirm that all issues #1-4 are all resolved.
- Scaling worked as a calibration tool and solves issue 2.
- In the new build issue 1 has been resolved.
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I can confirm that the new build 2.12.8-2 indeed detects the third player in The Cave so congrats ;-) I am going to check out Trine 2 to see if it also works.
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Good catch.
You mileage may vary, but some controllers don't have exactly the same range.
OSCulator uses the controller's built-in calibration, but it seems Nintendo uses some more calibration.
You can adjust the range of values by changing the values of input and output "scalings". To do this, flip to the Scalings Page (Command-F) or choose from the View menu. You should be able to get your desired range by entering the values you measured in the input min and max fields. Use the Quick Look tool to see the adjustments live.
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Investigating point #2 using the Quick Look I have a theory what is causing it:
Classing Wiimote:
(LEFT X) Putting the stick all the way to the left gives a value 0.12 (shouldn't this be zero?)
(RIGHT X) Putting the stick all the way to the right gives a value 0.96
Nunchuck:
Left X : 0.01 (close to zero so good)
Right X : 1.0 (perfect)
Going to check Y value as well:
CY (Classic Wiimote Y [up,down]) : 0.98, 0.12
NY (Nunchuck Y [up, down]) : 1.0, 0.0 (perfect)
Is there a way you can calibrate?
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About problem #2: I will try to reproduce this problem in Trine 2, but I fear I can not do a lot about it. Are you sure the file is correctly configured? If you want to can send your OSCulator file to my email.
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3. Thank you.
4. The power button worked.
2. This not only concerns Trine 2 but also The Cave. The controller sticks of the Classic Controllers act differently then the Nunchuck stick. In the cave the difference is noticeable due the fact you run faster when you walk left then walk right (with the nunchuck there is no difference). Also the character behaves differently when you put joystick-1 left up and joystick-1 right up (this should be the same but in other directions).
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I have identified a possible cause for problem #1 and currently uploading a new version for you.
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3: I will have a look at this in more details.
4: Just hold the power button for a couple of seconds. You can also "pause" an individual controller, see the "enable" column in the Wiimote drawer, uncheck the box for the Wiimote you want to pause.
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