Warning: Undefined array key "p" in /home/clients/a70cbb4a74edf8105da5fd7e142fb9de/web/forum/includes/vb5/template.php(404) : eval()'d code on line 794 Warning: Undefined array key "p" in /home/clients/a70cbb4a74edf8105da5fd7e142fb9de/web/forum/includes/vb5/template.php(404) : eval()'d code on line 794 Getting button press/release info from Wiimote into Chuck - OSCulator Forum

Announcement

Collapse
No announcement yet.

Getting button press/release info from Wiimote into Chuck

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Getting button press/release info from Wiimote into Chuck

    Lucky for me, I just happen to have 4 Wii motes laying around here.

    I got one up and running with OSCulator.


    Expanding on the supplied OSCulator example code from Chuck, I have come up with:

    Code:
    OscIn oin; // make an OSC receiver
     6449 => oin.port; // set port #
     oin.listenAll(); // any message at all
     OscMsg msg; // message holder
     // OSC msg catch and parsing loop
     while (true) {
         oin => now; // wait for any OSC
         0 => int id;
         while (oin.recv(msg)) { << < "got message:", msg.address, msg.typetag >>> ;
             if (msg.address == "/wii/1/button/B") {
                 if (msg.typetag == "f")
                 // msg.getFloat() => float f;
                 // <<< "Argument", f >>>;
                 // do_something();
             }
             if (msg.address == "/wii/1/button/A") {
                 // do_something_else()
             }
             if (msg.address == "/wii/1/button/1") {
                 // do_something_3();
             }
             if (msg.address == "/wii/1/button/2") {
                 // do_something_4();
             }
         }
     }
    =================

    The issue I have is that I don't know how to pick off the message parameter that presumably lets me know whether this was a button press or release event. I tried using getFloat() on the msg, but this method is not supported for that class.

    I found some other examples that use a different OSC message class.

    Code:
     // (launch with s.ck)
    // the patch
    SinOsc s => JCRev r => dac;
    .5 => s.gain;
    .1 => r.mix;
    // create our OSC receiver
    OscRecv recv;
    // use port 6449 (or whatever)
    6449 => recv.port;
    // start listening (launch thread)
    recv.listen();
    [B]// create an address in the receiver, store in new variable
    recv.event("wii/1/button/B, f") @ => OscEvent @ oe;[/B]
    // infinite event loop
    while (true) {
        // wait for event to arrive
        oe => now;
        // grab the next message from the queue.
        while (oe.nextMsg()) {
            // int i;
            float f;
            // getFloat fetches the expected float (as indicated by "i f")
            // oe.getInt() => i => Std.mtof => s.freq;
            oe.getFloat() => f => s.gain;
            // print
            << < "got (via OSC):", f >>> ;
        }
    }
    ===================
    The challenge I have here is this:

    Code:
    [B]// create an address in the receiver, store in new variable[/B]
    [B]recv.event( "wii/1/button/B, f" ) @=> OscEvent @ oe;[/B]
    Well, "wii/1/button/B" or "/wii/1/button/B" are not the correct values to put in there. The examples I've found that use this presume that you are programmatically creating the messages, but in this case OSCulator is doing it. I bought the eBook for Chuck hoping to get some clarity, however it just uses the same examples here and so I'm stuck.

    Thanks for any guidance!

    DL
    Last edited by camille; 11-15-2016, 11:00 AM. Reason: Formatted code

  • #2
    Hi Larry,

    It seems the OscMsg class has a method .getFloat(int i).
    You have to indicate the index of the argument to get, so in your case msg.getFloat(0).
    Would that work?

    Cam

    Comment


    • #3
      Thank you for the suggestion, that worked! The Chuck documentation is a bit out of date.

      Comment

      Working...
      X