Hi,
I've been using Osculator 2.11 (I'm fairly sure this was the version I was using) to send Wii remote and Wii Balance Board data to the Unity 3D game engine. I use HID event type to send joystick values. This stopped working when I upgraded to version 2.12. I can still connect the Wii devices (this works great!) with the latest version. I also checked and found that I can see and receive data from the Osculator virtual HID devices in a Max patch (using the "hi" object). I confirmed that my Unity 3D code is still working by plugging in a physical USB joystick (recognized as a real HID device). This works perfectly. Did anything change in the HID format with the transition from 2.11 to 2.12? I'm running out of debugging strategies. Thanks for any suggestions!
Byron
I've been using Osculator 2.11 (I'm fairly sure this was the version I was using) to send Wii remote and Wii Balance Board data to the Unity 3D game engine. I use HID event type to send joystick values. This stopped working when I upgraded to version 2.12. I can still connect the Wii devices (this works great!) with the latest version. I also checked and found that I can see and receive data from the Osculator virtual HID devices in a Max patch (using the "hi" object). I confirmed that my Unity 3D code is still working by plugging in a physical USB joystick (recognized as a real HID device). This works perfectly. Did anything change in the HID format with the transition from 2.11 to 2.12? I'm running out of debugging strategies. Thanks for any suggestions!
Byron
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