Hey Camille.
I'm currently working on a video game live concert with Ableton and Unreal Engine, Osculator being the software that allows us to communicate.
Everything works fine except that I can't manage to play chords written in Ableton.
Workflow :
- One track in Ableton send midi notes to one channel in Osculator /midi/note/1 with OscRouting and D : arg[0], arg[1], arg [2]
- Unreal sends me a Midi Note w/parameter on the good midi channel.
Everything works fine as far as I play Mono clips in Ableton.
But when I play Chords, the Midi note w/ parameter from Unreal plays only monophonic notes.
I understood that it is possible to play polyphonic notes with the help of the voice value, but I didn't found how to make it.
Thank you very much for your help!
Tom.
I'm currently working on a video game live concert with Ableton and Unreal Engine, Osculator being the software that allows us to communicate.
Everything works fine except that I can't manage to play chords written in Ableton.
Workflow :
- One track in Ableton send midi notes to one channel in Osculator /midi/note/1 with OscRouting and D : arg[0], arg[1], arg [2]
- 0 is Pitch with note parameters event type and Pitch Value
- 1 is velocity with note parameters event type and velocity value
- 2 is trigger with note parameters event type and voice value
- Unreal sends me a Midi Note w/parameter on the good midi channel.
Everything works fine as far as I play Mono clips in Ableton.
But when I play Chords, the Midi note w/ parameter from Unreal plays only monophonic notes.
I understood that it is possible to play polyphonic notes with the help of the voice value, but I didn't found how to make it.
Thank you very much for your help!
Tom.
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