Last time used osculator with the wiimote it was to make a sound spatialisation tool to move sounds around a network of speakers. Basically wherever you pointed the wiimote a sound would happen . Back then I remember the wiimote accelrometer only went to 180 degrees - a semicircle. I was wondering if it can do the full 360 degrees yet and if so which version. So I can point to things behind me not just in front of me etc
Announcement
Collapse
No announcement yet.
Can the wiimote do 360 degrees yet ?
Collapse
X
-
Originally posted by camille View PostHi Gus,
The Wiimote driver is quite stable and has not changed in the last couple of years.
For that I would suggest you get a Wiimote with Motion Plus, and use the gyroscopes.
Any recent version of OSCulator (2 or 3) is able to use the gyroscopes.
Best,
Cam
Hi - thanks. However I am not asking how stable it is - I am asking if I can get full 360 degree data (x,y,z) from the Wiimote depending on where you are pointing it ?
Comment
-
Hi Denis,
Make sure your Wiimote has the "MotionPlus" label.
Open the Parameters windows and go to Devices / Wiimote.
In this panel, check Motion / Attitude angles as shown in this screenshot.
Screen Shot 2018-02-17 at 09.41.52.jpg
The three modes "Continuous", "Cyclic" and "Infinite" refer to how the value wraps after a turn. To see the effect of that, select a message from a gyroscope axis in OSCulator for example /wii/1/motion/roll, and press Space to display the Quick Look window; then simply roll the Wiimote more than a turn and change the mode to see how it changes.
Best,
Cam
- Likes 1
Comment
Comment