Thanks Jordan, I think this is a very good tip.
For you information, I initially thought the internal event messaging was flooded by the amount of informations the Wiimote is sending. I wrote a simple test program that sends simultaneous events at a regular interval and also a torrent of "garbage" events. The good news is that OSCulator processes and fire the events quite precisely, even under a heavy load.
This means the problem lies in the Wiimote driver. So I checked the documentation for the Wii Drums and found there was a possibility that, if a pad was hit two times very quickly, the note would not be set to off before the next one.
I will check the driver and see what fix can be made.
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