Is there a way (or potential future development???) to allow for a delay when OSCULATOR renders keystrokes.
My new usage for OSCULATOR with TOUCHOSC is quite simple : I am trying to trigger a lighting state on a Windows Application that would normally require me to press :
"S" which opens a scene select text box then enter the scene i.e. "21" and then press RETURN.
Doing this manually on the keyboard works fine, but when I set up a duplicated keystroke in OSCULATOR which triggers "S" then "2" then "1" then "RETURN", my PC is too slow and simply receives the "S" and then the "RETURN"
If I could put a small delay after the first trigger then this, (i think!) might solve the issue
Any ideas gladly (no, really gladly) appreciated
PHIL
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