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Using Osculator with Processing

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  • tmiley
    replied
    Originally posted by camille View Post
    Hi TM,

    In the latest version (2.13) I added an example in the Samples Library for the Wii Balance Board and Processing that I have attached to this post.

    Basically, you will have to use oscP5 (download here).
    I have used this tutorial for inspiration.

    If you want to send your Wiimote's event to Processing, use the file "Wiimote to Max" from the Samples Library, or create your own by routing OSC messages to localhost:9000.

    Best,
    Camille
    Thanks Camille, the example works fine. When I plugged it into my program, because I'm sending and receiving other OSC messages as well I had to add this line, (suggested from the examples):
    // set the remote location to be the localhost on port 9000;
    myRemoteLocation = new NetAddress("127.0.0.1", 9000);

    Best,
    TM

    Leave a comment:


  • camille
    replied
    Hi TM,

    In the latest version (2.13) I added an example in the Samples Library for the Wii Balance Board and Processing that I have attached to this post.

    Basically, you will have to use oscP5 (download here).
    I have used this tutorial for inspiration.

    If you want to send your Wiimote's event to Processing, use the file "Wiimote to Max" from the Samples Library, or create your own by routing OSC messages to localhost:9000.

    Best,
    Camille
    Attached Files

    Leave a comment:


  • tmiley
    started a topic Using Osculator with Processing

    Using Osculator with Processing

    Are there any examples of using Osculator with Processing sketches?

    Thanks!

    TM
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